EA's Schneider: Army Of Two's Tone 'Didn't Work' external link

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Gamasutra | Wed, May 13

by Staff The buddy-based core gameplay of Electronic Arts Montreal's Army of Two was one of its greatest strengths -- it "resonated with people," says executive producer Reid Schneider. But examining the reaction to the title, Schneider says he ...

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REVIEW: Army of Two

This team mechanic was very hyped before the game was released, but in my opinion, it was a let down. The only teamwork you use is the aggro system. There are a few moments where one person operates a parachute while the other shoots down enemies, and a bunch of scenes where you stand back to back...
Sat, Mar 22 |  from blogs.uww.edu

 

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