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by Staff The buddy-based core gameplay of Electronic Arts Montreal's Army of Two was one of its greatest strengths -- it "resonated with people," says executive producer Reid Schneider. But examining the reaction to the title, Schneider says he ...
| 1 | Xbox 360 Fanboy |
| 2 | DigitalBattle |
| 3 | YouTube |
| 4 | Optimus.com |
| 5 | xbox360.gamespy.com |
| 6 | That VideoGame |
| 7 | Escapist Magazine |
This team mechanic was very hyped before the game was released, but in my opinion, it was a let down. The only teamwork you use is the aggro system. There are a few moments where one person operates a parachute while the other shoots down enemies, and a bunch of scenes where you stand back to back...
Sat, Mar 22 | from blogs.uww.edu