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Podcast: CoX In-game Ads: Opting in for reinvestment external link

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Massively | by Jonathan Northwood | Tue, Apr 8


Filed under: Podcasts, City of Heroes, City of Villains, InterviewsDJ Templar: Gotcha. One of the pastimes with some of the people on the forums has been taking the monthly fee that each person pays, the current total subscriber count that's been reported, multiply that, and say "okay, N...

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Thumbnail 21 Months Ago, Jonathan Northwood from Massively says (in Podcast: CoX In-game Ads: Selective placement, self-promotion) Filed under: Podcasts, City of Heroes, City of Villains, InterviewsDJ Shecky: Somebody posted this one up on the Cape forums. Obviously there's a limited amount of places that ads can be placed in the Rogue Isles, etcetera. Are you going to be adding in more billboards? For instance, one of...

Thumbnail And Jonathan Northwood from Massively says (in Opinion: CoX In-game Ads: The bandwidth/revenue equation) DJ Templar: Speaking about revenue, the initial announcement states that all the all the revenue generated by ad sales in this program go towards City of Heroes development, City of Villains development, and there's been some people that say "well sure it is, it's being used for all sort...

Thumbnail And Jonathan Northwood from Massively says (in Podcast: CoX In-game Ads: How to make 'em, where to see 'em) Filed under: Podcasts, City of Heroes, City of Villains, InterviewsDJ Shecky: Alright. And as a followup to that, I had a couple of people -- namely one of our other DJs -- had come up with the thought of "is there going to be a separate little piece of software that's going to be installed for t...

Thumbnail And Jonathan Northwood from Massively says (in Podcast: CoX In-game Ads: The wrapup) Filed under: Podcasts, City of Heroes, City of Villains, InterviewsDJ Shecky: I think this is a good spot for us to collect our thoughts, and go over and make sure that we've covered all these questions before we start to wrap things up. What about you guys?

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