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PolyCast (polycast.apolyton.net) has great Civilization news, photos, videos and more
In the 'Senate' (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the 'Research Lab' (13m34s) a proposal for both a professional army and black market in the Civ s...
The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept wi...
Headlining the 'News' (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in 'Forum Talk' (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the 'Vault' (19m24s), why can't Gunp...
In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' series. From the 'Vault' (27m55s), can...
In 'News' (04m30), on a place for Dark Ages in the Civilization series. In the 'Senate' (10m54s), why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under 'Miscellaneous' (23m25), using the content of a best advice ever received thr...
In 'News (1 of 3)' (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in 'News (2 of 3)' (23m11s), a 'March Mayhem' for game developers where CivIV's developer took on Halo's. Finally in t...
In the 'Code Corner' (01m07s), on Orion's Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the 'Modding Spotlight' (25m38s), for the Civilization IV stand-alone expansion pack Colonization, Australian Colonization v. 0.25.
In 'Forum Talk' (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the 'Senate' (22m21s), to really gimp the Artificial Intelligence, give them Stone. T...
In the 'Research Lab' (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. 'Forum Talk' (18m07s) delves into what to do about those blue circles in CivIV, a...
The first topic (01m38s) considers is there a best civilization in Civilization: Revolution? There appears to be a co-host consensus. Then, considering the following civs specifically: the Chinese, Americans, Russian and Egyptians. Afterwards, the second topic (08m12s) addresses...
For the first topic (01m42s), what is RevCast and who are the regular co-hosts (Cartimandua, joebreeves, Alexander I). The second topic (05m31s) looks at a contest to complete all Civilization: Revolution victories... on the same turn. Shifting into the third topic (10m01s), the differen...
The show's first composite episode of archived segments. Starting off under 'Miscellaneous' (02m41s), on what is generally different in playing Civilization IV against other humans versus the Artificial Intelligence (AI). The 'Research Lab' (04m58s) tries its hand at adjusting Civ...
In the 'News' (03m04s) the what, where, when and why for CivCon '09 has been announced officially. In 'Forum Talk' (08m33s), things that defy logic in Civilization IV: Colonization. Then in the 'Senate' (13m34s) how much of an occupation army is sufficient, what's up with the Machine Gun u...
Before the 'Senate' (05m45s) is trying one's hand at queue swapping in Civilization IV, helping combat inflation in-game, has a new form of 'Infinite City Sprawl' emerged and how far is far when sending your Great Merchants afar. 'Forum Talk' (07m16s) chats about there being an anti-hum...
The 'Senate' (05m14s) hears which Constitutional freedom is most important to you in Civilization IV: Colonization. 'Forum Talk' (07m16s) is particularly chatty over proposed unique bonuses for Civilization IV religions, do you rework tiles of newly conquered areas, case for a Fina...
In the 'News' (05m33s), new information on 'Civilization IV: Colonization', Electronic Arts drops takeover bid for Take-Two Interactive but looking at a new approach, and the reincarnation of MicroProse. The agenda for the 'Senate' (19m54s) consists of building certain improvemen...
In the 'News' (04m43s), three 'Civilization IV: Colonization' items from a preview to one set of screenshots, a second and then a supplement marking its predecessor. Opening the 'Mailbag' (10m42s) to examine feedback on Episode 50 with Sid Meier then John 'bt_oz' on being a longtime lis...
A feature interview with Firaxis Games on 'Civilization IV: Colonization' which the company is developing for release in September 2008. Topic headings are 'People' (02m33s), 'Design' (11m10s), 'Gameplay (1 of 3)' (18m49s), 'Gameplay (2 of 3)' (26m56s), 'Gameplay (3 of 3)' (36m20s)...
The Wonder, the Grandeur, the One. Sid Meier is interviewed by the show's regular panel in this landmark installment. The ''Civilization Series' discussion is broken up into two parts (03m06s; 11m03s) followed by 'Sid's Games' (19m21s), the 'Strategy Gaming' genre (26m00s) and finall...
A feature interview with 2K Producer Jason 'Jason2K' Bergman on 'Civilization: Revolution' which is now available worldwide. Topic headings are 'General' (01m32s), 'Platforms' (07m30s), 'Gameplay' (15m18s), 'Content' (21m13s), 'Reflection' (27m11s), 'GameSpy' (35m08s) and '...
In the 'Interview' (03m24s), we speak with recent Novice play champion Ken 'Carch' Baudicher about the Civilization IV: Beyond the Sword Tri-League Tournament in the first of a two-part interview. Over in the 'News' (13m21s) Six is the number of first patch previews for the stand-alone...
In the News (02m22s), we talk about Soren Johnson discussing ModCast and mod mods in his blog, which quickly evolves into a discussion about Spore and its recently-released Creature Creator. In the Vault (08m16s), we have a segment with Dale that was cut from episode 12 for legal concerns...
In the 'News' (04m06s), the long awaited and anticipated Civilization IV: Beyond the Sword 3.17 patch has arrived and a Colonization sequel set in the Civ IV universe is announced. Over in the 'Senate' (18m39s), how to use the National Park National Wonder in Civ IV: BtS and when founding a r...
In the Code Corner (02m05s), looking at the the Combat Engineers Mod by Kailric. In the Artist Sketchpad (08m27a), going over the BtS Great Person Mod Artpack by Amra and then Final Fantasy 6 Flying Armor by Dual. In the Cartography Room (14m00s), the Ringworld Script by ruff_hi is front and...
In the 'News' (03m26s) GameSpot releases the demo for Civilization: Revolution, Electronic Arts extends their deadline on their offer for Take-Two Interactive and no Civilization IV: Beyond the Sword expansion expected for the Mac. On the 'Theatre' (17m10s) stage is Chris 'Pinchak'...
In the 'News' (03m26s) Apple is now profiling Sid Meier. The 'Research Lab' (05m17s) investigates an argument for random religion by event, responds to a Corporate victory condition by listener request and reviews some player wishlists for a Civilization V. 'Forum Talk' (21m54s) consi...
In the 'News' (03m41s) Infogrames is set to buy the outstanding shares of Atari, and the prospects of online validation for games every 10 days. In the 'Research Lab' (13m19s), considering scrapping the Fat-X city radius in the Civilization series and the testing ground that will be Revo...
In the 'News' (01m49s), there's not just one or even two new previews of Civilization Revolution but three. Then there are the release date changes. In 'Forum Talk' (06m15s), exploring after initial expansion and enabling wineries in Civilization IV. Over in the 'Senate' (15m35s) are Cou...
In 'Forum Talk' (03m07s), why build farms at all and why no 'building' Espionage in Civilization IV. Featured in the 'Interview' (10m13s) is Bruce 'Beta' Hynes speaking about the Civ IV Beyond the Sword Democracy Game (BtSDG) about to get underway on Apolyton. The first of a two-parter, in...
A feature interview with representatives of 'Civilization IV: War of Two Cities'' developer Floodgate Entertainment and publisher Oasys Mobile on this mobile-based title. Topic headings are 'Introductions' (01m01s), 'General' (06m10s), 'Technology' (15m06s), 'Setup' (21m48s...
In the 'News' (06m27s), what Sid says are the three most important moments in gaming and many-a-preview of Civilization: Revolution. On 'Forum Talk' (12m51s), do you change the espionage slider in Civilization IV: Beyond the Sword, do Permanent Alliances make games too easy and what Ci...
In the 'News' (04m06s), Electronic Arts says that they'll buy Take-Two Interactive, but are told maybe later. Then there's the making of Civilization IV with Lead Designer Soren Johnson. On 'Forum Talk' (14m10s) a greater use for Artillery, particularly defensively, is explored promp...
A feature interview with the 2K Community Manager Elizabeth '2K Elizabeth' Tobey on 'Civilization: Revolution' which the company is to publish in June 2008. Topic headings are 'Introduction' (01m03s), 'Reception' (16m07s), 'General' (23m02s), 'Multiplayer' (29m51s), 'Modding'...
In the News (01m52s), the Civilization: Revolution release date comes up and the start of a how-to modding video series from 'Fall from Heaven''s Derek 'Kael' Paxton. In the Artist's Sketchpad (12m38s), three items of interest this time around: Clockwork Golem by seZereth, SMAC Sparta...
In the 'News' (04m04s), a Civilization: Revolution preview on the Xbox360 platform hold. On 'Forum Talk' (09m34s), going over the unofficial 3.13 patch for Civilization IV: Beyond the Sword at length and why some human players want to be a vassal too. The 'Senate' (21m56s) examines being a...
In the News (01m53s), we talk about some Civilization: Revolution screenshots, discussing how moddable that game will be and the future of modding in general. In the Artist Sketchpad (13m29s), we look at Simon Bolivar by Ekmek, Lech Walesa by bernie14, the Lockheed U-2 by asioasioasio,...
In the 'News' (03m57s), a Civilization: Revolution preview on the Nintendo DS and Wii port on indefinite hold; then, asking is Civilization IV: Beyond the Sword a commercial failure with extension on North American PC sales tracking. On 'Forum Talk' (14m13s), governments or civics in a...
In the 'News' (03m49s), reflecting on Sid Meier set to receive a Lifetime Achievement Award. On 'Forum Talk' (08m44s), the 'slow' Civilization IV and 'fast' Alpha Centauri when it comes to combat and how could a Civilization be better than Civ IV. Over in the 'Research Lab' (28m13s), nine p...
Welcome to the inaugural episode of a new Civilization podcast, devoted entirely to modding the series. Topics: In the News (00m57s), we have a detailed discussion about ModCast: what will it be, how did it come about and who's making it? Includes a big announcement by Kenneth. Finally (at...