Games as a Service: Why I'm Skeptical of OnLive external link

Gamasutra | Fri, Mar 27

 CA
There's a reason that you need a behemoth of a machine to run Crysis. For a service of this kind to make any money, you need to be able to support tens of thousands of users at the same time. Halo 3, for example, has 80k users online as I write this. ...

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