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Not that these are the only factors in a game’s success. Most obviously, everything has to actually work, too, a big reason why Vanguard looked to be in danger of expiry for the first year of its life. And it has to be reasonably user-friendly, a factor in why hardly any new players sign up for Ev...
I have strongly supported EQ2 in the past, but I’m going to take a different approach this time around. It’s unquestionably a full-featured game with many strong aspects, but it also lacks a couple of things that players have increasingly come to expect, like functional PvP. The highly zon...
A couple of patches ago, some tweaks were made to the game to speed up leveling. I had assumed without really looking into this that it only applied to the middle levels. That may or may not be the case, but leveling from 1-10 seems noticably faster. Whereas before I tended to leave the Qeynos/Fr...
In other News, Game Update 49 has been released for EverQuest 2. This is a pretty beefy update - it includes multicore processor support, guild halls, and bunches of small fixes and new quests. It also speeds leveling up between 20 and 70 - I’m curious to see how that shakes out, and worried tha...
I was never an EverQuest player. Oh, I was aware of it from the very beginning - it was seen as a corrosive element in the tabletop RPG community back then, an insidious and possibly Lovecraftian thing seducing away our players with pretty graphics and simplistic, childish gameplay. So it fe...