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Gamasutra

Gamasutra (www.gamasutra.com) has great Half-Life news, photos, videos and more

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Friday, Sep 18

Movie vs. Game Distribution

2) They can shorten the game, releasing it as episodic content. We've seen Valve do this with Half-Life 2 over Steam, and we've seen a large number of $10 ...

Tuesday, Sep 1

Analysis: All Aboard The Last (Narrative) Express

Thumbnail Playing the most recent Prince of Persia, or Half Life 2, leads one to appreciate the controlled, directed method of world-creation and characterization. ...

Thursday, Jun 11

Valve: We'll Still Support Original Left 4 Dead

Thumbnail  CA Newell also told Kotaku, "Doing a sequel in one year is new for Valve. But providing ongoing support for our titles after the initial launch isn't - it has been part of our philosophy since Half-Life was released ten and half years ago," said Newell, ...

This article also contains excerpts from Optimus.com, xbox360.gamespy.com, Escapist Magazine

Wednesday, Jun 10

Analysis: Interplay in Left 4 Dead

Thumbnail  CA Half-Life is one of the first games to use squad-based artificial intelligence, where human grunts share information and coordinate their attacks to better inconvenience the player. Occasionally, a particular pair of enemy types are designed as ...

Thursday, Jun 4

A GDD Template for the Indie Developer

 CA For instance, Half Life 2 would first describe general running around and shooting, then twists on the core gameplay (such as the gravity gun), then vehicle sequences. 2-3 paragraphs describing the artistic style and feel. Cover actual in-game art, ...

Wednesday, Jun 3

E3: Valve Talks Left 4 Dead 2's Quick Sequel Strategy

He pointed out that Valve has always experimented with different types of development and distribution. "With the various things we've done -- Half-Life 2, the big splash game that takes forever; or the episodic content; or the [Team Fortress 2] ...

Monday, May 25

Epic's Sweeney: Games Are 'Factor Of 1000' Off From Graphical Realism

Thumbnail  CA A state-of-the-art game like the latest Half-Life expansion from Valve, Gears of War, or Bungie's stuff is extraordinarily unrealistic compared to a human actor in a human movie, just because of the really fine nuances of human behavior. ...

Thursday, May 14

Beyond Play: Analyzing Player-Generated Creations

 CA A player who completes all levels of Half-Life in 45 minutes and records a video of the impressive feat could decide to share his run and distribute it over the internet. Hereto, the architecture of the game world and the player's gameplay is ...

Sunday, May 10

Interview: Feist Creators Talk Design And Development

Thumbnail  CA Of course we also like good big titles like Half-Life 2. What have you two been up to since graduating last spring? Has winning the IGF Student Showcase and two Unity awards affected your careers? AS: I've always had some software projects running and ...

Tuesday, Apr 14

Sinistar: Things I Just Can't Do.

 CA There's a good chance this one will never be surfaced, much like the quest to find out what the common thread was between all of those Half-Life 2 teaser videos from 2003-04. It wasn't "the presence of broken toilets," and Gabe Newell's certainly not ...

Wednesday, May 23

Valve's Steam Hits 13 Million Users

Thumbnail Half Life developer Valve has announced that its pioneering direct download digital distribution service Steam has surpassed 13 million active accounts, and now offers more than 150 games, applications, movies and demos. Looking further at its stats, Valve says Steam sees over 7 bill...

 
 

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