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He pointed out that Valve has always experimented with different types of development and distribution. "With the various things we've done -- Half-Life 2, the big splash game that takes forever; or the episodic content; or the [Team Fortress 2] ...
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Gamasutra When he joined Valve during development of Half-Life, Laidlaw said his biggest contribution was simply in assuring the team that the problem was both common ... GDC Austin: Half-Life, Portal Scribes Talk Writing ProcessGamasutra
Wed, Sep 16 | from GameSpot