Also visit: Molly and Jake | 164mph

Super DS developer Exient explains why now's the right time for iPhone external link

Pocket Gamer.Biz | Wed, May 27

 UK
Then SSX came along. We already had the character animation skills but had to learn how to make racing game. In turn, that resulted in Need for Speed. It's all been something of an evolution really. We also signed a three year deal with EA in 2005. ...

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