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Critical

Critical (critical-gaming.blogspot.com) has great Perfect Dark news, photos, videos and more

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Sunday, Sep 28

The Genius of SlowdownVideo included in this story.  Click to view.

Thumbnail So what about Bangai-O Spirits for the DS? One might initially think that the the DS processors and wifi connections aren't better suited than an Xbox360 for the task for communicating the chaos of battle in a multiplayer mode. But slowdown, once again, plays a very key role in Bangai-O's c...

Friday, Aug 29

Difficulty Design: A Difficult Endeavour

Thumbnail The game that I feel does the best job with the modal method of game difficulty is Perfect Dark. From Agent, Secret Agent, to Perfect Agent, a number of factors are tweaked to tune the game difficulty so that the core design is maintained. This in itself is hard to do, but in addition the 3 modes a...

Tuesday, Aug 5

Folded Level DesignVideo included in this story.  Click to view.

In a video game, a level can be designed so that a player must perform certain actions before the level folds upon itself. Doing this is a safe way to ensure that the player has enough information to make the best decisions once the next layer is added. The clearest examples I can think of come fr...

Monday, Jul 14

Out of the XBox

According to Cliff Bleszinski, the multiplayer options and balance have gone under considerable tweaking based on how the meta game of Gears of War's multiplayer developed. Paying attention to the community is always a good thing. But making the best design decisions is always best.

 
 

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