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Folded Level Design external link

Critical | by noreply@blogger.com (KirbyKid) | Tue, Aug 5

Critical is the #5 Blogger for Perfect Dark

In a video game, a level can be designed so that a player must perform certain actions before the level folds upon itself. Doing this is a safe way to ensure that the player has enough information to make the best decisions once the next layer is added. The clearest examples I can think of come fr...

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