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GDC: Designing Casual Games For The Blue Ocean: Seven Creators Speak external link

Gamasutra | Tue, Mar 24

Gamasutra is the #10 News Source for Puzzle Quest: Challenge of the Warlords

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Another suggestion was marrying established genres, ala Puzzle Quest. One reason for that, per EA/Pogo creative director Todd Kerpleman, is that casual game players have expectations for their games -- they "value [originality] differently" than game ...

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