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Ratchet & Clank Future: Tools of Destruction, all about speed external link

ps3.qj.net | by Isaac C. | Mon, Oct 29

ps3.qj.net is the #3 Blogger for Ratchet & Clank

Mark Lee is an engine programmer for Insomniac Games and talks about the game's focus on frame rate and speed. Since the game is based on already existing technology, most of the work wasn't adding new features but rather in making the game run faster.

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Ratchet & Clank Future: A Crack in Time Review [PlayStation 3]

Clever time-manipulation puzzles and improved pacing make this the best Ratchet game in years.
Tue, Oct 27 |  from GameSpot

 

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