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nuove informazioni in merito alla data di uscita nostrana di Red Steel 2, sparatutto in prima persona sviluppato da Ubisoft in esclusiva Wii. ... Red Steel 2: possibile data europeagamesblog.it (Blog) all 2 news articles »
Mon, Dec 28 | from GameStar Online
2009 In Review: Motion-Control Gaming Grabs The Spotlight blog) Some, like Wii Sports, did it well. Others, like Red Steel, did not do it well, while for many more - from Twilight Princess to No More Heroes - it was an ... and more »
Wed, Dec 23 | from Kotaku.com
Siliconera (blog) Ubisoft On Breaking Into Japan Siliconera (blog) I've always thought of Ubisoft as the western publisher who were closest in terms of design sensibility to Japan. Games like Red Steel, My Japanese Coach ... and more »
Tue, Dec 22 | from siliconera.com
For those who are looking forward to Red Steel 2 and would like to have their anticipation reflected in their forum signatures (such as the one above), ...
Mon, Dec 21 | from NintendoDS Advanced
Red Steel 2 The Wii MotionPlus may get its “killer app,” with Ubisoft's first-person shooter/slasher combining old west aesthetic with ninja killing. ... and more »
Tue, Dec 15 | from Zergwatch
It was quite sad to see that since the Wii version of Avatar was placed next to Red Steel II (almost the same build as the one Cubed3's Karn Bianco played a ... and more »
Tue, Nov 10 | from Cubed3
By John M. Guilfoil LOS ANGELES — Red Steel was a game that was kind of easy to trash. It didn't have great control, and it suffered a massive identity crisis by not knowing if it was a first person shooter or a sword fighting game. ... 1:1 swordplay confirmed for Red Steel, Wii-Motion plus bundle ... Exa...
Wed, Jun 3 | from Blast
UK Whilst the French company is indeed still working on several projects for Nintendo's home console market leader, with games like Red Steel 2 that uses motionplus technology exclusively, a new report suggests work is underway on the follow-up to Wii, ...
Mon, Jun 1 | from Cubed3
NY A time when the Wii was unreleased, there was real potential, there were silly trailers with people acting like it's The Matrix, and there was a Red Steel clip showing graphics the final product will never manage.
Mon, May 4 | from Kotaku.com
NY Most notable of the limited news on-hand is that the game won't feature any multiplayer, with the developers choosing to focus on getting the singleplayer experience juuuuust right. Veterans of the first game's multiplayer will no doubt see this as a ...
Mon, May 4 | from Kotaku.com
Here we see whether that lambasted attempt at a shooter really deserved what it got form a lot of critics. And no, Jet Grind Radio has been put on ... revver.com
Sat, Dec 27 | from Revver
While I’m certainly enjoying my time with NHL 2K9, it’s very much a Red Steel type of experience, in that it’s the best effort so far but will surely be surpassed almost immediately. This is all we’ve got for hockey on the Wii at ...
Sat, Sep 13 | from Go Nintendo
His discography spans hit videogames, music, television and movies. That noted, his Red Steel soundtrack could be his best to date. The game’s music was recorded using live Japanese instruments, from the Koto to the Shakuhachi, and performed by the percussion group Taikoza.
Fri, Aug 22 | from Shakuhachi
Culture & Community You could win gold in the Velvet Assassin ARG Read the Mirror's Edge comic teaser issue IGN announces E3 award winners Rooster Teeth creates Achievement/Trophy database site Subcribe to Comcast, get a Wii for fwiiPermalink | Email this | Comments
Mon, Jul 28 | from Joystiq
The sequel to Ubisoft's sword-swinging Wii FPS Red Steel will make use of the MotionPlus controller, according to a recent report. "Red Steel 2 has been in development for many months now, and this new device will help us be... Ubisoft embraces Wii MotionPlus for Red Steel sequel [Gamesindus...
Mon, Jul 28 | from Wired
Back in 2006, Ubisoft was one of the first companies to release a Wii-mote title with Red Steel. Now the company is saying that it will take advantage of the upcoming Wii Motion Plus. Explains Ubisoft's Alain Corre: By "change the experience", Corre must mean "make Red Steel not sucky."
Mon, Jul 28 | from Kotaku
More Red Steel News
| 1 | Kotaku.com |
| 2 | NintendoDS Advanced |
| 3 | IGN |
| 4 | Examiner.com |
| 5 | Wired News |
| 6 | Cubed3 |
| 7 | Aussie-Nintendo.com |
| 8 | Nintendo World Report |
| 9 | Geek.com |
| 10 | Virgin Media |