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NY
Though the original "Red Steel" was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MontionPlus ...
4 mainstream media and 5 bloggers weighed in on a similar topic
5 Months Ago,
WA today says
(in Nintendo banks on MotionPlus)
Australia
Though the original "Red Steel" was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus ...
And
Chicago Daily Southtown says
(in New Wii gizmo set in motion)
IL
Though the original "Red Steel" was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus ...
And
imdb.com says
(in Hands-On Red Steel 2 Preview)
Creative Director from Ubisoft, Jason Vandenberghe, gives a hands-on 'Red Steel 2' game preview, which will include the new Wii Motion Plus ...
www.imdb.com
6 Months Ago,
beta.sling.com says
(in Hands-On Red Steel 2 Preview)
Creative Director from Ubisoft, Jason Vandenberghe, gives a hands-on 'Red Steel 2' game preview, which will include the new Wii Motion Plus ...
beta.sling.com
And
Norristown Times Herald says
(in Nintendo prepares to set new Wii gizmo into motion)
PA
Though the original “Red Steel” was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus ...
And
Brisbane Times says
(in Nintendo banks on MotionPlus)
Australia
Though the original "Red Steel" was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus ...
And
Sentinel says
(in New MotionPlus accessory makes Wii controller more precise)
IN
Though the original “Red Steel” was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus ...
And
google.com says
(in Nintendo prepares to set new Wii gizmo into motion)
Though the original "Red Steel" was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus ...
And
Philadelphia Inquirer says
(in Nintendo prepares to set new Wii gizmo into motion)
PA
Though the original "Red Steel" was one of the most anticipated games to debut alongside the Wii in 2006, the first-person samurai shooter's wonky fidelity left many gamers feeling let down. Creative director Jason Vandenberghe promises Wii MotionPlus ...
| 1 | Joystiq |
| 2 | Blast |
| 3 | Nintendo Wii Fanboy |
| 4 | expotv.com |
| 5 | Escapist Magazine |
| 6 | Shakuhachi |
| 7 | N |
| 8 | DriverHeaven.net |
| 9 | Santa Rosa Press De... |
3: Start focusing on more games towards adult audiences and hardcore gamers. This can easily be done with Zelda, Red Steel, and Resident Evil. There have to be other franchises that are undeveloped that could work with the Wii's intuitive controls. ...
Wed, Jun 17 | from Examiner.com