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Gamasutra Wright, who has made blockbuster games from SimCity to The Sims to Spore, was one of the key brains behind EA's successful Maxis studio, which has sold ... Will Wright Hints at His New Project Escapist Magazine
CA When big games are delayed, such as Spore or the Godfather 2, quality is often the main reason. But EA has been losing money because its costs are growing at a faster rate than its revenues. The focus on quality costs a lot of money. ...
Other interesting details: Spore has sold more than 2 million copies. The Madden NFL and Need for Speed franchises sold more than 5 million copies each in fiscal 2009. And Pogo.com, a casual game web site, has 1.8 million paying subscribers, ... EA Reports Q4, FY 2009 Results Crispy Gamer
Electronic Arts announced today that the number of creatures created for its Spore game has passed 100 million. That sounds wildly successful, and it certainly means that some fans love the fact that the game lets them create their own creature and ...
Wright still on board with Spore — Despite his departure from Electronic Arts, the Sims creator says he will still pitch in on Spore's sequels. Game runs apocalypse drills — A report on crisis response has been released based on the game Superstruct, ...
CA VB: Are you thinking about the same cross-media partnerships for Dragon Age that EA has done with Spore and DeadSpace? RM: Yes. We are very interested in getting our content into books, movies, comics, figurines. We’ve got a book already, ...
Spore lets you upload a video of your creature to YouTube, and it takes the uploaded creatures and uses them to populate the worlds of single-player games. In that sense, the user-generated content makes every Spore game into a unique toy galaxy, ... Will Wright: Gaming feeds egos CNET News