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In this in-depth design analysis, first published in the August 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, Civilization IV) looks at the myriad factors in the decision to make a game turn-based versus real-time.] One of the most important choices a desi...
| 1 | Sporedum
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| 2 | YouTube |
| 3 | LadyMpire |
| 4 | PC Gaming |
| 5 | spore
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| 6 | Space Oddity's Spore |
| 7 | pc.qj.net |
| 8 | VentureBeat |
| 9 | The Mac Observer |
| 10 | legoless (WordPress) |
| 11 | EL33TONLINE
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| 12 | XboxSolution |
| 13 | thisisbrandx.com |
| 14 | compsimgames.about.com |
| 15 | Softpedia |
Even the original working title for Spore (another Will Wright project) was SimEverything, a name presumably suggested by the same genius who thought it ...
Tue, Nov 17 | from Stuff.co.nz