Elsewhere on NoobGibs: Command and Conquer | Half-Life | World of Warcraft | Vivendi Games | Hellgate: London | World in Conflict | Activision | Age of Conan | Age of Empires | The Elder Scrolls |
Eurogamer (www.eurogamer.net) has great StarCraft news, photos, videos and more
Terran part of trilogy expands horizons. A Blizzard staffer has confirmed in a forum post (spotted by Big Download) that StarCraft II: Wings of Liberty's campaign won't focus exclusively on the Terrans. A short section will also offer players control of Protoss units.
The articles on single-player storytelling and multiplayer map design are well worth a read for some hard science from Blizzard's developers. The single-player article discusses how even outlying missions in the game's branching structure are crafted for storytelling, while the ma...
Battle.net is Blizzard's new online platform that will act as a common login, account and player profile for all its games in the style of Xbox Live. It will unify communications, achievements and other features across WOW and forthcoming games like StarCraft II and Diablo III.
Where's that beta, Blizzard? Blizzard has reassured investors that StarCraft II is on track to launch in the first half of 2010 - or, to be more specific, the second quarter. That means we should get our hands on it some time between the start of March and end of June.
Blizzard has set a deadline by which all World of Warcraft players will need to merge their WOW accounts with a new Battle.net account: November 11th in North America, and November 12th in Europe. Battle.net provides a unified login for Blizzard games, including up to eight separate World o...
Asked about plans for the Battle.net online platform at a technology conference - as reported by GameSpot - bubbly burnette Kotick said: "What we've announced at Blizzard is that we have StarCraft coming, Diablo has been in production... and a new, unannounced MMO that has a little more broa...
On BlizzCon's opening day, StarCraft II took its now customary place in the hype queue behind World of Warcraft and Diablo III. They got cinematic trailers and new class and expansion announcements, amid a tumult of cheering and thundering subwoofers. StarCraft II got barely a mention. Th...
Blizzard design chief Rob Pardo explained the features of the new Battle.net that would ship with StarCraft II at a BlizzCon panel today. The Xbox Live-style service features unified friends lists, chat, achievements and identities across Blizzard games, "cloud" play so you can access...
As part of Blizzard's ambitious plans for the new version of the Battle.net online platform to launch alongside StarCraft II, the company's design chief Rob Pardo revealed plans to allow the mod community to sell content on a StarCraft II Marketplace after launch.
More than 100,000 people have signed a petition campaigning for a LAN option to be included in StarCraft II. Blizzard has previously stated you'll only be able to enjoy multiplayer SCII via Battle.net, which has left some fans unhappy.
Blizzard boss Mike Morhaime stepped in to back up his boss' hyperbole. He said Battle.net would "add social networking features, cross-game communications, unified log-in and account management and more," according to Gamasutra's account of yesterday's earnings call.
Development of new Battle.net blamed. Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game," Blizzard said subsequently in a statement, quoted by GameSpot .
The Time listing is probably a good ice-breaker at parties, but as gamers, you're likely to be more impressed by the rest of his CV. Time featured him for his role as lead designer on World of Warcraft, and he also headed up the design team on first expansion The Burning Crusade, but prior to th...
In an interview with Eurogamer, Blizzard's game design chief Rob Pardo has argued that it makes more sense to build a game with the hardcore gamer in mind first, and then improve its accessibility later. It's not really any different for StarCraft than it is for World of Warcraft, Warcraft...
Warrior Epic is a free-to-play action-RPG that Gage Galinger, founder of developer Possibility Space and a veteran of Age of Empires, Age of Mythology and StarCraft, has referred to as "Diablo meets the Sims". At a time when such games are increasingly trying to muscle in on the territory...
We understand you will be adding amazing new features to Battle.net that you can't talk about yet," "the new Battle.net sounds absolutely awesome," "if what you say is true about Battle.net 2.0, then everyone will want to own a copy of StarCraft II and try out the new Battle.net," they say, unde...
Blizzard chief game designer Rob Pardo has said that there will be no LAN support in StarCraft II, as all multiplayer will go through online portal Battle.net. The chances of StarCraft II heading to console are equally slim, or "zero per cent", according to Pardo - as if anyone thought other...
Blizzard's vice president of game design, Rob Pardo, has revealed to Eurogamer that early delays to StarCraft II's development were a result of staff being called off to work on World of Warcraft for a year. One of the reasons that StarCraft II had some delays very early on in development is...
Observing the matches through the game's vastly improved spectator mode, ably assisted by a live commentator, I watch the balance of power and resources ebb and flow at breakneck speed. StarCraft has always been a fast game, and StarCraft II has lost none of that speed. With two experience...