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Nuclear Launch Detected

Nuclear Launch Detected (nuclearlaunchdetected.com) has great StarCraft news, photos, videos and more

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Thursday, Oct 22

StarCraft II Battle Report #4

Thumbnail Map: Lost TempleCommentators: Dustin Browder, Robert SimpsonWelcome to the latest installment of Blizzard Entertainment’s official shoutcast for StarCraft II, currently in the alpha phase of development. This match features David Kim, one of the StarCraft II team’s associate gam...

This article also contains excerpts from SK Gaming, sc2pod [Blue Tracker], VideoGamer.com

Thursday, Oct 1

StarCraft II Q&A – Batch 53

Hope everyone has enjoyed all the BlizzCon news and got a chance at our Twitter beta key giveaway! Everything has settled here in the office after various shows and events we’ve been at, but we are back in the swing of things. If you haven’t been following us on Twitter, don’t forget to do so to...

Monday, Jun 29

News From the Beta Preview Event

The game will apparently have no LAN play (source).Replays are now rewindable and you can view the match from any player’s viewpoint, similar to a first person VOD (source).The beta is essentially ready to go but the team is still working on making the new Battle.net usable for the general pu...

Tuesday, Jun 16

StarCraft II Beta to begin soon

The email, which asks game writers to make sure they have a Battle.Net account set up and a request in, says that Blizzard has no date yet to announce for the start of the beta. The email ends, however, by saying that all Battle.net account login info for game writers needs to be sent to Blizzard b...

Sunday, Jun 14

StarCraft II Q&A – Batch 52

Thumbnail 1. Does it still use the JASS language, or perhaps an upgraded version of JASS? StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.

This article also contains excerpts from starcrafttwo.com, nuclearlaunchdetected (WordPress), Inside Mac Games, StarCraft-2 (Feedburner), StarCraftZone.com, Breaking News from Curse

Monday, Jun 1

StarCraft II Planned for Release This Year

Yay! ShackNews has the details, straight from an Activision Blizzard pre-E3 conference call: “We’re targeting an end of year release–this year–for StarCraft 2,” said Morhaime. “But as always, we won’t release it until it meets our standards and the expectations of our players.”

Thursday, May 7

StarCraft II Beta Coming This Summer

“This summer we will be opening up external beta testing, and while we haven’t announced a release date yet, this phase will also signal the final stretch [of development on the game],” said Morhaime during today’s Activision Blizzard conference call.

This article also contains excerpts from STARFEEDER, sc2pod [Blue Tracker]

Friday, Apr 17

StarCraft II Q&A - Batch 50

Thumbnail —StarCraft II Q&A Batch 50— 5. In the single player, you said we can choose from the missions and the way we want to go forward. Will it be like we definitely will play all the missions and we can choose the order, or does it mean that probably we will miss some missions? – StarCraft II Hungary

StarCraft II Q&A - Batch 49

Thumbnail 2) How does the Mutalisk attack work in StarCraft II, what defines its bouncing pattern? Is it random or not? If not, what is the criteria that defines how it bounces? -Kain175 (Battle.net) 5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?

StarCraft II Q&A - Batch 48

StarCraft II will support widescreen but not multi-monitor. Widescreen is definitely becoming more of an industry standard, but multi-monitor support for StarCraft II may be too great of a tactical advantage over other players without more than one monitor.

This article also contains excerpts from SC2, StarCraft-2 (Feedburner)

Friday, Dec 19

StarCraft II Q&A - Batch 47

7. I noticed that in the Protoss demo the Protoss buildings when warped in, had there surfaces visibly warped in, like in the original StarCraft. However, in recent builds and footage, Protoss buildings just appear after the building animation. Is this just a temporary thing, or is it reall...

Sunday, Nov 16

StarCraft II Q&A - Batch 45

—StarCraft II Q&A Batch 45— 4. Won’t Reapers, Marauders, Hellions, Siege Tank’s splash damage, and Stimpacks be too powerful against a Zerg player? All of that seems pretty well suited to counter masses of low-hp units, like most Zerg ground units. (StarCraft Legacy)

Sunday, Sep 7

StarCraft II Q&A - Batch 44

—StarCraft II Q&A Batch 44— In the latest builds of StarCraft II, the Protoss no longer need an Observatory to build Observers. Observers will be able to be built straight from the Robotics Facility, allowing earlier eyes on the battlefield.

Saturday, Jul 26

StarCraft II Q&A - Batch 42

5. Does the Battlecruisers new AoE affect friendly units in the area? (thewarcenter.net) 6. Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? (sc2pod.com) Yes, we are looking forward to seeing some awesome custom cut scenes from the...

Thursday, Jul 17

StarCraft II Q&A - Batch 41

4. When the Zerg Sunken Colony is uprooted and on the move is it more vulnerable to enemy attack? (www.starcraft2.com.au) Is the amount of this kind of special abilities in SC2 a concern of Blizzard, and how would this affect the overall gameplay? -lepape (teamliquid.net)

Monday, Jun 23

StarCraft II Q&A - Batch 40

Yes, this is an issue we are looking into. For multiplayer, we want to make absolutely sure that players can clearly see visually what is happening on the battlefield. Currently, we are looking to have different types of death animations available for multiplayer than will be present for t...

Thursday, May 29

StarCraft II Q&A - Batch 39

As development for StarCraft II moves forward, so is the Map Editor for StarCraft II. We have no doubt that there will be countless awesome mods created for StarCraft II, so we want to make sure your Map Editor questions are definitely not left out of the Q&As. Keep the questions pouring i...

Saturday, May 17

StarCraft II Q&A - Batch 37

—StarCraft II Q&A Batch 37— 5. Blizzard made 2 e-sport oriented games after StarCraft: Warcraft 3 and WoW. What are the biggest lessons that you’ve learned from those 2 games and how will you apply them to StarCraft II? - VIB (teamliquid.net)

Friday, Apr 25

StarCraft II Q&A - Batch 36

1. Do Protoss Immortals get killed when a Nuke explodes next to them(seeing as the Hardened Shield blocks all high profile attacks and that a Nuke is definitely a high profile attack)? (Battle.net) Eragon320 3. Are Overseers any tougher than Overlords? (Battle.net) Mestroyer

Friday, Apr 18

Opinion: StarCraft II Q&A - Batch 35

Zerg buildings cannot be infested. It is planned that infested Protoss buildings will produce an infested Protoss unit that will play differently than the infested Marine. 8. Is the Tauren Marine going to be included in the StarCraft II map editor? (battle.net) scorpionbrood

Thursday, Mar 27

StarCraft II Q&A - Batch 33

3. If a unit is being produced at a Protoss building while it becomes unpowered, does it continue production or pause until re-powered? (Battle.net) Blazur 5. To what degree will StarCraft II allow for remapping - limited remapping a la Warcraft III, or complete remapping of key bindings?

Friday, Mar 7

StarCraft II Q&A - Batch 32

Thumbnail The Terran Army struggles to defend their lone outpost in the scrap yards, fending off a Protoss onslaught just long enough until the Battlecruisers arrive. Though even with their reinforcements, the battle is far from won, as the Protoss also arrive with their fleet of Carriers to count...

Monday, Feb 4

StarCraft II Q&A - Batch 28

Energy regenerates at the same speed as the original StarCraft. At the fastest game speed, both StarCraft II and the original should feel the same in terms of speed. 6. Will there be an icon on the left hand side of the screen to alert the player of idle workers? (Battle.net- Elminster)

Thursday, Dec 20

Forum Watch: Mini Q&A, Thor & BlizzCast

BlizzCast is a planned Official Podcast created by Blizzard starting with the New Year! The first episode will consist of the following: An interview with Sam Didier (Art Director SCII) about Concept Art for the StarCraft and Warcraft FranchisesAn interview with Jeff Kaplan (Lead Des...

Sunday, Aug 5

StarCraft 2: New Terran movies

First up is the Terran introduction movie. Here you can see all the new and old units in action with some commentary from Dustin Browder. The second video is the first look at the single player campaign narrated by Rob Pardo. ...

 
 

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