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Saturday, Nov 22

StarCraft II Q&A - Batch 46

—StarCraft II Q&A Batch 46— 1. In StarCraft II, will there be friendly fire? – Xigon(Battle.net) The stories will be sequential. The Zerg story will begin from the end of the Terran story, and Protoss story will begin from the end of the Zerg story. StarCraft II Blue Roundup]

Tuesday, Aug 19

StarCraft II Q&A - Batch 43

This is actually a mechanic they are currently testing quite a bit. It is undecided if the Infestor will be able to infest Protoss or Zerg buildings, as there are gameplay and lore reasons which support many different options. Either way, at the end of the day, the development team will choos...

Sunday, Jan 27

StarCraft II Q&A - Batch 27

2) Terran in StarCraft 1 had a very interesting dynamic in that the optimal strategy combating a Zerg would require large amounts of infantry and science vessels, whereas Protoss would require a large amount of factory units, leading to more diverse gameplay between the two matchups. Th...

Tuesday, Jan 22

StarCraft II Q&A - Batch 26

StarCraft II Q&A Batch 26--- 1. Do Protoss warriors actually die? What is the blue flash when they die? 3. On what kind of energy are based Protoss shields? If they are based on PSI energy, how can be possible for a Terran EMP attack to drain their energy? (www.starcraft-2.cz)

Thursday, Jan 10

StarCraft II Q&A - Batch 25

Protoss shields will take up the characteristics of their normal armor type. For example, if a Protoss Zealot with light armor gets shot by a Terran Ghost with plus light armor damage, the Zealots shields will also take that light armor bonus damage. On the same note, if a Protoss Colossus we...

Friday, Dec 14

StarCraft II Q&A - Batch 24

2. The Soul Hunter was considered a good counter unit against the Zerg; why did you remove the Soul Hunter from StarCraft II? 4. Will "Unlockable Content" be included with the game, such as Art Packs, Secret Maps and Missions, Extra Units, and Special Sounds and Movies? (www.starcraftzone.c...

Sunday, Nov 25

StarCraft II Q&A - Batch 22

StarCraft II Q&A - Batch 22: Map Maker Series--- 2) Will the new StarCraft II Map Editor support text coloring, unit coloring, player "12" (i.e. neutral player) units? Dustin Browder] Yes, all of these features will be supported.

StarCraft II Q&A - Batch 21

Thumbnail Another Q&A, this time featuring questions from fans in South Korea: 1. Do you have any plan to put the auto-casting ability into StarCraft II units, just like in Warcraft III? The StarCraft II storyline will continue 4 years after the events of Brood War.

This article also contains excerpts from Nuclear Launch Detected, starcrafttwo.com, Inside Mac Games, StarCraft-2 (Feedburner), StarCraftZone.com, Breaking News from Curse

Tuesday, Nov 6

StarCraft II Q&A - Batch 20

StarCraft II Q&A - Batch 20--- 2. With the Reavers no longer in the game, will the Protoss have any units capable of performing brutal worker raids? (Starcraftlive.net) 3. Will there be a escort ship for Battlecrusier because Protoss have like many kinds of capital ships?

Monday, Oct 29

StarCraft 2 Q&A - Batch 14

Chat with Devs: The StarCraft II team is trying out what it would be like to have the Ghost as a Tier 1.5 unit without stealth, keeping the stealth ability as an upgrade at a later Tier. No, currently the Dark Templar will be invisible the instant it begins to warp-in, though of course we are stil...

StarCraft 2 Q&A - Batch 11

2) Will StarCraft II Heroes have unique abilities? Heroes will have unique abilities different from regular unit abilities. Heroes will be playable only for single player and will not be a part of the multiplayer skirmish experience.

StarCraft II Q&A - Batch 16

Chat with Devs: Since BlizzCon, the Terran Bunkers have been increased in size (to 3x3) and given added hit points, making it a more viable defensive structure for the Terrans. The Dev Team really wants to further define the uniqueness of how each faction plays, giving Terrans a strong cha...

StarCraft II Q&A - Batch 17

StarCraft II Q&A Batch 17--- Unfortunately, this has not been decided yet, as many aspects of Battle.net has still yet to be implemented. 4. Will the Protoss Colossus be able to walk over Supply Depots like over cliffs? (www.broodwar.de)

StarCraft II Q&A - Batch 18

Brett Wood] I dont recall the exact unit limit in the original StarCraft, but the StarCraft II limit will likely be a healthy boost over the limit in Warcraft III. The exact value hasnt been nailed down yet and will depend on optimizations near the end of the project (i.e. shortly before releas...

StarCraft II Q&A - Batch 15

StarCraft II Q&A Batch 15--- 3) Can a Ghost be equipped with both a Nuke and Drop Pod simultaneously? 4) Will "caster" units, such as the Protoss High Templar, have a regular attack, like Tassadar had in SC1, or will they only be able to attack through their spells? (blizzplanet.com)

Terran gameplay video

There's a new Terran gameplay video up at the official StarCraft 2 site. However, it's probably only new to the people who haven't seen the BlizzCon presentation, since I'm pretty sure it's the same thing. There’s a new Terran gameplay video up at the official StarCraft 2 site. However, it’s...

StarCraft 2 Q&A - Batch 13

No, the Thor does not burn down like the Terran buildings. It will be like the other Terran vehicles, which are able to be repaired by the scv. Time for some more questions and answers: Chat with Devs: In the BlizzCon build of StarCraft II, small units were

StarCraft 2 Q&A - Batch 12

As mentioned above in question 2, much like with units, we are also testing several new abilities for StarCraft II. If these abilities do not work as we would intend, it is always possible for a reintroduction of original abilities from the original StarCraft. We are constantly striving to...

Voice communication in SC2 confirmed

As our Dev Team works hard on StarCraft II, so is our Battle.net team, in creating an online experience that will achieve the same pioneering spirit of the original Battle.net, as well as evolve the StarCraft II Community in refreshing and innovative ways. One of many new features that have b...

StarCraft II Q&A - Batch 19

StarCraft II Q&A - Batch 19--- We are still heavily in the development phase of StarCraft II, thus none of the units on the website are 100% final. We are also still testing out several new units, abilities, and mechanics, to create the most fluid StarCraft II experience.

 
 

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