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Additionally, coinciding with the gameplay demonstration provided at BlizzCon 2007, Blizzard also provided the early levels of the single-player campaign. The campaign hinted at the game's storyline and plot struggles while ...
I really think macro should always play a huge roll in any RTS no matter the style of gameplay. I really do hope that Blizzard has thought long and hard about what makes StarCraft so much better than every other RTS made and takes great strides to capture that again in StarCraft 2.
Wed, Oct 7 | from STARFEEDER