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Even between the single-player and the multiplayer, there have been design differences that mean there are discrepancies in terms of what units are available.
Check out the rest of the interview here: Gamasutra
Via StarCraft Source
2 mainstream media and 1 bloggers weighed in on a similar topic
3 Weeks Ago,
Inside Mac Games says
(in Blizzard's Dustin Browder Discusses StarCraft II)
Gamasutra has published a new StarCraft II: Wings of Liberty interview with Blizzard Entertainment's Dustin Browder. The lead game designer discussed a variety of topics related to the game including the differences between the single and multiplayer experience. StarCraft 2 will pic...
And
Lipton from sc2pod [Blue Tracker] says
(in Dustin Browder interviewed on the design of StarCraft 2)
Gamasutra recently sat down with Browder to discuss the inevitable difficulties that come with updating a 10-year-old game while trying to steadfastly avoid feature creep -- and why even after more than half a decade making RTS games, he still wasn't fully prepared for a lead design rol...
5 Months Ago,
IGN says
(in StarCraft II Interviews)
StarCraft II Terrans: Wings of Liberty (PC)
New insight on the Wings of Liberty.
The articles include a short story about the ever-devious Zerg Changeling, a design overview of the campaign story, insight into creating one of the multiplayer maps, and character bios for three of the game's combatants. Are you adequately excited by these updates? Good. Now, prepare t...
Fri, Nov 20 | from Joystiq