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Dustin Browder interviewed on the design of StarCraft 2 external link

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STARFEEDER | by lipton@starfeeder.com (Lipton) | Mon, Oct 26

Even between the single-player and the multiplayer, there have been design differences that mean there are discrepancies in terms of what units are available.

Check out the rest of the interview here: Gamasutra
Via StarCraft Source

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2 mainstream media and 1 bloggers weighed in on a similar topic

3 Weeks Ago, Inside Mac Games says (in Blizzard's Dustin Browder Discusses StarCraft II) Gamasutra has published a new StarCraft II: Wings of Liberty interview with Blizzard Entertainment's Dustin Browder. The lead game designer discussed a variety of topics related to the game including the differences between the single and multiplayer experience. StarCraft 2 will pic...

And Lipton from sc2pod [Blue Tracker] says (in Dustin Browder interviewed on the design of StarCraft 2) Gamasutra recently sat down with Browder to discuss the inevitable difficulties that come with updating a 10-year-old game while trying to steadfastly avoid feature creep -- and why even after more than half a decade making RTS games, he still wasn't fully prepared for a lead design rol...

5 Months Ago, IGN says (in StarCraft II Interviews) StarCraft II Terrans: Wings of Liberty (PC)
New insight on the Wings of Liberty.

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