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Dustin Browder] There have been many tough choices in designing StarCraft II Amongst the most difficult would be what parts of the original StarCraft should be in StarCraft II. Next would be what new mechanics are worthy of introduction to the StarCraft universe. Balancing visual appeal...
The articles include a short story about the ever-devious Zerg Changeling, a design overview of the campaign story, insight into creating one of the multiplayer maps, and character bios for three of the game's combatants. Are you adequately excited by these updates? Good. Now, prepare t...
Fri, Nov 20 | from Joystiq