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RTS Community Manager | Blizzard Entertainment Karune: Hope everyone had a wonderful new year and if you haven’t seen it already, check out the first episode of our BlizzCast show, interviewing Sam Didier, our StarCraft II Art Director! BlizzCast Episode #1: http://www.battle.net/fo...
I really think macro should always play a huge roll in any RTS no matter the style of gameplay. I really do hope that Blizzard has thought long and hard about what makes StarCraft so much better than every other RTS made and takes great strides to capture that again in StarCraft 2.
Wed, Oct 7 | from STARFEEDER