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Pocket Gamer

Pocket Gamer (www.pocketgamer.co.uk) has great The Legend of Zelda news, photos, videos and more

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Friday, Jun 5

E3 2009: Hands on with The Legend of Zelda: Spirit Tracks

The first was the standard dungeon experience, which as with Phantom Hourglass had you controlling Link with your stylus - his movement and attacks following where you tapped on the screen. This time though he had a phantom buddy to help out. ...

Monday, May 25

10 things we're anticipating at E3 2009

10 things we're anticipating at E3 2009  UK While it's not likely that Nintendo will have much to show beyond a new batch of screenshots, we can hope that E3 2009 will provide a first hands on opportunity for Link's next adventure. The Legend of Zelda series always nabs our attention and for ...

Tuesday, Mar 31

20 Game Boy and Game Boy Advance games we’d like to see on dsiware

Thumbnail Since the 1993 release of The Legend of Zelda: Link's Awakening for the original Game Boy, we've seen numerous portable Zelda adventures, each brilliant and each taking full advantage of the more-powerful hardware it was designed for. ... 10 games we'd like to see made for dsi Pocket Gamer

Thursday, Mar 5

GTA: Chinatown Wars - the lowdown on 2009's biggest DS game

Thumbnail  UK After all, Rockstar has never taken short-cuts or lacked ambition with the GTA series. Could this be the game to rival Nintendo's own The Legend of Zelda: Phantom Hourglass? Quite possibly, provided you don't mind swapping your sword for some smack.

Portable Pedigree: The Legend of Zelda

 UK During the history of this illustrious series we've seen Link - the ever-present hero of the Zelda universe - venture onto portable system several times, and each entry has retained the brilliance associated with the home console editions, ...

Monday, Jan 26

What's that coming over the hill? It's a monster Overlord Minions ...

 UK The Legend of Zelda: Phantom Hourglass did this spectacularly well, we thought. In our game, the player IS the Overlord. He is never seen in gameplay. So having that direct, tactile means of commanding the minions connects the player more to their role ...

 
 

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