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Go give it a peek... Starting with creativity, the presentation opened with a look at the game's in depth character creation system. Using the Unreal Engine, the models look great. Starting with body types, the game really shines in the details. ...
| 1 | Megatokyo News |
| 2 | GGL Wire |
| 3 | Gaming Today |
| 4 | pc.qj.net |
| 5 | YouTube |
| 6 | tacticalgamer.com |
| 7 | exophase.com, the G... |
| 8 | http |
| 9 | Hq.Com
Member of the Boxxet Network |
| 10 | Aeropause Games |
| 11 | boardsus.playstatio... |
| 12 | SpawnPoint |
| 13 | my.opera.com |
| 14 | Blogcritics |
| 15 | balkansport.info |
Yes, we are going for a commercial release. We are currently aiming for spring 2010, but that may be subject to change later on. The Ball UDK Demo is basically a 40 minute long compilation level that we made using parts from our various levels. For the full game we got about six hours of gameplay p...
8 hours ago | from BeyondUnreal