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Mark Rein talks to OXM about Unreal Engine 3 and Project Natal, declaring UE3 to be the "unofficial engine of Natal" and that Natal will likely incorporated into any of their future Xbox games. (thanks, dub) Here he talks about mapping player motions to canned animation with Natal/UE3.
| 1 | Megatokyo News |
| 2 | GGL Wire |
| 3 | Gaming Today |
| 4 | pc.qj.net |
| 5 | YouTube |
| 6 | eXophase.com, the G... |
| 7 | tacticalgamer.com |
| 8 | http |
| 9 | zikkir.com |
| 10 | Hq.Com
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| 11 | Aeropause |
| 12 | boardsus.playstatio... |
| 13 | SpawnPoint |
| 14 | my.opera.com |
| 15 | Blogcritics |
With any game running on Unreal Engine 3 technology, you’re going to get some texture loading issues, but by the looks of this new video featuring a graphics comparison between the PS3 and Xbox 360 versions of Borderlands, the PS3 loads in the higher resolution textures quite a bit faster...
Mon, Oct 26 | from EL33TONLINE