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Continuing the set of flaws is Estacado's movement, which is dictated by the scene or mission. It's understandable for the developers to slow the player down when walking through a house to talk to a family member. However, each gunfight seems to have its own speed, disorienting the player...
| 1 | Kotaku |
| 2 | Softpedia |
| 3 | EL33TONLINE
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| 4 | Gaming Today |
| 5 | pc.qj.net |
| 6 | YouTube |
| 7 | eXophase.com, the G... |
| 8 | tacticalgamer.com |
| 9 | zikkir.com |
| 10 | Hq.Com
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| 11 | linuxquestions.org |
| 12 | Phoronix |
| 13 | Aeropause |
| 14 | GGL Wire |
| 15 | tuxmachines.org |
We will now switch over to UDK. We plan to release a demo version and then turn Haunted into a standalone download title. Also, we want to thank all Haunted players for the support and feedback that helped to shape the game into what it is today!
Fri, Nov 13 | from BeyondUnreal