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Blogcritics | by Matt Paprocki | Fri, Jul 27

Blogcritics is the #18 Blogger for Unreal

Continuing the set of flaws is Estacado's movement, which is dictated by the scene or mission. It's understandable for the developers to slow the player down when walking through a house to talk to a family member. However, each gunfight seems to have its own speed, disorienting the player...

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