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How big is the US market for MMORPGs? external link

Tobold's MMORPG | by Tobold(noreply@blogger.com) | Tue, Nov 17

Bigeyez alerted me to a Gamasutra article quoting a NPD study saying: "14 percent of U.S. consumers have a subscription to an online game like World of Warcraft." The US has about 308 million citizens, so if this study counted each of them as a possible "consumer", there would be over 42 millio...

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While StarCraft II, an upgraded Battle.Net and World of Warcraft: Cataclysm are all firmly pinned down to 2010 releases, Diablo III, StarCraft II expansion packs and Blizzard's next MMO still show a release date of the "next few years".
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